![]() ![]() It is a top mac screen recorder that can let me specify configuration freely. Afterwards, I use Joyoshare Screen Recorder. But it let me down, which cannot record system audio only. To record screen activity on Mac, I firstly tried QuickTime. How about trying another one? Maybe it is the product bug. Okay! Having the user click a button for this doesn't sound like a very smooth user experience, so I'll just leave it as it is then. If you like you could try re-initializing irrklang again when the user clicks a certain button, just to try out if this helps, who knows. Hm, irrKlang doesn't do anything unusual, AFAIK. I've only experience this problem with Awesomenauts, however - no other game. Screenflick is a macOS app focused on the core essentials of screen recording: providing the highest quality screen and audio capture, and delivering the. ![]() Also, as soon as I stop recording, the Awesomenauts game audio vanishes, and I will have no audio for the remainder of my play session. Screenflick can record any portion of the screen, simultaneously. ![]() I have to start recording before I launch Awesomenauts, or I will get no game sound. Screenflick is a program for Mac OS X that features high performance screen capturing for smooth, fluid motion up to 30 fps. After I finish recording, Screenflick switches the audio output back to the default speakers, and all is well.except in Awesomenauts. Basically, I discovered this problem due to my screen recorder (Screenflick), which switches audio output to Soundflower (2Ch) when recording system audio and outputs audio through the speakers as well. ![]()
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